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Nathan Doye
Nathan Doye
Associate Lead Environment Artist - Playground Games
Leamington Spa, United Kingdom

Skills

3D Modeling3D VisualizationDigital SculptingUV MappingRetopologyPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
xNormal
xNormal
DaVinci Resolve
DaVinci Resolve

Productions

    • Video Game
      Forza Horizon 5 - Rally Adventure
    • Year
      2023
    • Role
      Senior Environment Artist
    • Company
      Playground Games - Microsoft Studios
    • Video Game
      Forza Horizon 5 - Hot Wheels
    • Year
      2022
    • Role
      Senior Environment Artist
    • Company
      Playground Games - Microsoft Studios
    • Video Game
      Forza Horizon 5
    • Year
      2021
    • Role
      Environment Artist Grade 2
    • Company
      Playground Games - Microsoft Studios
    • Video Game
      Blood and Truth
    • Year
      2019
    • Role
      Junior Environment Artist
    • Company
      Sony Playstation London
    • Video Game
      Forza Horizon 4
    • Year
      2018
    • Role
      Contract Environment Artist
    • Company
      Playground Games

Experience

  • Senior Environment Artist - Grade 1 at Playground Games
    Leamington Spa
    March 2022 - Present

  • Environment Artist - Grade 2 at Playground Games
    Leamington Spa, United Kingdom
    February 2020 - March 2022

  • Environment Artist at Playstation London Studio
    London, United Kingdom
    June 2019 - January 2020

  • Junior Environment Artist at Sony Playstation London
    London, United Kingdom
    August 2018 - June 2019

  • Contract Environment Artist - Grade 1 at Playground Games
    Royal Leamington Spa, United Kingdom
    October 2017 - July 2018

    My responsibilities on the project as an Environment Artist were to brief, review and integrate outsourced artwork. To make benchmark assets and to compose scenes using splines, prop, tree and building placement.