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Forza Horizon 4 - Parallax Interiors

Last year I was fortunate enough to have the opportunity to join the incredibly talented Environment Art Team at Playground Games where I helped to deliver Forza Horizon 4. During my time there I was responsible for several of the residential parallax interiors that you can see across the game. This required me to create fictious rooms that can be re-used in a multitude of ways across a range of different buildings with both day and night renders. The rooms were constructed inside of 3DS Max and rendered with V-Ray. For a deeper and more in-depth look at how the shader was developed please check out an article (linked in the comments) by Gamasutra where Gareth Harwood, Technical Art Director, is interviewed. Lastly, I’d like to add a disclaimer about the images. Of course, all these images feature mostly work created by other incredibly talented team members. I chose these images however to help demonstrate the significant affect the interiors had on the environment.